In the illustrious world of Magic: The Gathering, few things are more exhilarating than the announcement of a crossover with a cultural icon like Spider-Man. Yet, when Wizards of the Coast pulled back the curtain on their highly-anticipated Spider-Man Magic set, there was a collective groan from the Commander community. Key among their grievances was the absence of preconstructed Commander decks that many had eagerly anticipated. However, an unlikely web-swinging hero by the name of Spider-Punk emerged from the shadows, capturing imaginations and splitting opinions in more ways than one.

Spider-Punk, a card that costs just a modest two mana, has taken center stage. At first glance, his initial Riot ability, which offers either haste or a +1/+1 counter, may not seem particularly ground-breaking. But much like an indie punk rock show in a crowded basement, it is the raw, unfiltered energy he brings to the battlefield that has players chattering with excitement. Once this thematic hero makes his theatrical entrance, a new set of rules shakes the foundations of play: no spells or abilities can be countered, and damage prevention becomes a thing of the past. For some Commander aficionados—especially those whose decks are painted with a splash of red—this is the revolutionary disruption they’ve yearned for in their weekly bouts.

Naturally, no hero, or card in this case, comes without its complexities and controversies. Spider-Punk is a double-edged sword. On your turn, he’s akin to a rowdy anti-establishment protester clearing the streets, ensuring your path to victory remains unfettered by meddling blue mages and their insistent counterspells. But the moment the spotlight shifts and your turn concludes, the very chaos Spider-Punk sows on your behalf becomes an ally to your opponents. It provides them with the same liberating chaos to execute their insidious plans unchallenged. Instant-speed threats now loom ever larger, and with Spider-Punk’s modest stature, he can be exiles from the proceedings swiftly before you capitalize on his benefits.

Even with these risks, or perhaps because of them, the demand for this audacious card is soaring faster than a teenage web-slinger across the New York City skyline. The market is already humming with activity: regular copies of Spider-Punk are preselling in the low twenties, while his shiny foil counterparts are pushing the sixty-dollar mark. For those with an artistic bent or a penchant for collection, the special borderless editions sway within a range of forty-eight to fifty-five dollars—currency, it seems, holds its own set of magic.

But Spider-Punk and his rebellious allure aren’t the only stars in this multiverse-worthy set. The Soul Stone emerges as a potentially game-breaking artifact, coveted as the chief chase card. An indestructible mana rock with the additional perk of serving as a reanimation powerhouse, it beckons to the Commander strategist in us all. Doctor Octopus, with tentacles and tactics at the ready, offers players a promising potential Villain tribal commander, complete with card draw that echoes his ingenious abilities. And let’s not forget the Green Goblin, whose Mayhem ability introduces a spicy, discard-focused mechanic. In his hands, even the most disposable cast-offs bubble back to the surface as formidable threats.

The Spider-Man Magic: The Gathering set, while initially divisive for its lack of preconstructed Commander decks, has transcended its shortcomings to ignite spirited discussions across gaming tables and online forums. Spider-Punk, alongside a cast of vibrant, villainous companions, throws open doors to new strategies in Commander games everywhere. Offering love letters to anarchy woven through the threads of red disruption, and stories of strategic villainy that threaten to dismantle even the most fortified lines, this new Magic experience promises both enthusiasm and debate—a true mark of artistic collaboration between the world of comics and card games.

Spider-Man MTG